So a couple weeks ago I met a group of 5 other people at Panera Bread in Mira Mesa, CA and we discussed working as a team for this Ludum Dare competition. Ludum Dare is a competition that is held 3 times a year and does not have a cash prize at all. The object of the competition is to create a game in 72 hours as a group or if you enter individually 48 hours. This time at Ludum Dare 22 there were 891 entries combined with the Jam(group) and Compo(single). Only 174 were Jam entries.
We discussed the types of games we liked to play and our skills we could bring to the group and it turns out we had 3 programmers and 3 artists. The competition took place over a weekend at 6pm PST Friday evening until 6pm that Monday evening. We decided to go with a top down game and we used Unity 3d as the engine for the game using c# as the language. Our artists used Maya and 3ds Max for the art assets.
Keep in mind I had only met this group a week prior and then spent just about 60-72 straight hours with them in the same vicinity. We, of course, took sleeping breaks and ate because there’s only so long you can go without sleep before you are useless at anything you might try to do.